Archive for the ‘Weapons’ Category

Lancer Replica

Project Triforce is offering a replica of the Gears Of War Lancer. It is on preorder now for a cool $995 $950. Check it out now!

Filed under Lancer, Weapons

10 Tips to Beat Day One

Over the past few weeks my teammates and I have gotten pretty good at beating Day One.  We still haven’t beaten it without restarting, but it usually only takes a few restarts to beat it all they way to wave 50.  I think it is just a matter of time and a little luck before we beat it start to finish without restarting.  We can consistently beat this map and have done it with as little as three guys.  Here are 10 strategies to beat Day One…

1.  Always have a person running the heavy weapons.  Figure out who is the best with them and let them go nuts.  The faster you use up the heavy weapons ammo, the faster it reappears so don’t worry about using up the ammo.  (Heavy weapons alternate between the mortar and Hammer of Dawn every other wave on the regency balcony.)  People that suck with heavy weapons should let someone else run them.  Even if there is an unused weapon sitting there because a good aimer can drop 5 good mortars in no time at all.  A sucky aimer can drop 5 sucky mortars in no time too I guess, but the point is, unless the heavy weapons expert is constantly neglecting their job, give them time to pick up the mortar and put it to work.

2.  Have somebody guarding the stairway up to the regency balcony.  The heavy weapons don’t do any good if the person never has a chance to use them.  Its very important to have somebody watching the heavy weapons persons back and to pick them up when they go down.

3.  Pick up the shields that spawn in the arcade every round and bring them over to the base of the regency stairway.  By wave 10 you should have plenty of shields to keep the maulers and bloodmounts at a safe distance while you take down the horde.  Wait for these big guys to get hung up on your shields and then drop mortars and hammers on them.  Death from above yo!

4.  Having 2 to 4 people guard the regency stairs has worked well.  The more people we have had guard the stairs the better we have done.  We have also played where one or two people are over the arcade balcony, but it is impossible to revive those people when they go down in the later waves.

5.  EVERYONE needs to replant shields at the end of every wave so they do not disappear.  Ideally each person picks up a shield before the previous wave finishes.  This allows you to plant up to four shields each before they disappear during the next wave.

6.  Name the locations on the map so everyone that is playing understands when you say something like “Take out the Kantus by the arcade”.  For naming conventions, we use “Regency” for the area infront of and under the movie theater balcony, “Frat House” for the building across the street with the orange banner, arcade for the arcade, and “The Office” for the office/retail building to the left of Regency which has a sign that says “Office/Retail” if you look up.  Also use convention “left”, “right”, “far left”, “far right”, “straight ahead”, etc as much as possible so teammates can call out locations of enemies and downed teammates.

7.  Get the mortar dialed in right away.  Practice with it on early waves.  When on top of Regency, you cannot hit the horde with the mortar when they spawn “far left”.  Only use the hammer of dawn when they are far left.  Wait for the horde to come between The Office and the parked cars next to it to fire the mortar.  It is also easy to fire the mortar at the horde when they are in the bunker on the sidewalk to the left of the Frat House (straigh ahead of Regency).  The best time to use a mortar is when the horde spawns to the far right of Regency because you can reach all the way to the end of the street when the horde spawns in one tight bunch.  A single mortar can take out multiple targets to the far right, this is critical in later rounds.

8.  Do not waste the Hammer of Dawn chasing down targets.  Pick a patch of ground in front of a walking target and start “firing” so that death-from-above coincides with the enemy walking directly onto your targeted spot.  Chasing down walking targets with a poorly aimed Hammer uses up too much ammo.  Also, pointing the Hammer of Dawn directly at a walking target can cause the aiming process to constantly reset and you will never be able to get a shot off.  The laser from the Hammer of Dawn needs to stay steady for a couple seconds before the satelitte can fire.  Aiming at the ground allows the satellite to lock onto a steady target and fire.

9.  In “The Office” on the other side of a small wall is either a gorgon pistol or magnum.  Make sure each person picks up a beefier pistol from here in the early rounds.  The pistols do a lot of damage when properly aimed, especially at slow moving targets like butchers or maulers.

10.  Do not be a rambo and go after enemies by yourself.  Time after time we see people try to play chicken with maulers and every time they go down.  Stay behind shields and stay with your team.  This is a team game and it requires coordinated attacks by the entire team.  Everybody plays a different part and they are all important.  A coordinated team should have these people

Player 1 – Gorgon/Magnum, Lancer, Hammer of Dawn.  Always on Regency Balcony running heavy weapons.

Player 2 – Gorgon or Magnum, Lancer, Torque Bow or Boomshot. Always guarding stairs to Regency Balcony and behind shields.

Player 3 – Gorgon or Magnum, Lancer, Torque Bow or Boomshot. Guarding stairs to Regency Balcony and behind shields.

Player 4 – Gorgon or Magnum, Lancer, Sniper Rifle.  On either balcony, perferably Regency.  Can help with Heavy Weapons.

Player 5 – Gorgon or Magnum, Lancer, Shotgun.  This person uses the shotgun to take out tickers at a distance, espcially when they are near larger enemies.  Floats between Regency Balcony or base of stairs at Regency.

Filed under Day One, General Hordery, Hammer of Dawn, Mortar, Strategy

Double Experience – Labor Day Weekend

I made it to wave 48 on Day One last night playing horde. It is a double experience event and every 10th wave is only Sires. It was pretty awesome. Too bad we couldn’t beat it all the way to wave 50 in one shot. We started over on wave 48 and made it to wave 50 without any trouble.

Our strategy was to have 4 guys below the regency stairs. They protected the stairway and had plenty of boomshields. I was above the regency balcony running the heavy weapons. I didn’t have to get ammo once during all 50 waves because I used the Hammer of Dawn and the mortar. I also used the Magnum and the Lancer which regenerate ammo every wave.

Every 10th wave was strictly sires. It was pretty easy to chainsaw them all down even on wave 50. I think those waves were the easiest waves. It was definitely fun.

More info on the Horde Labor Day Event.

Filed under Boomshields, Day One, General Hordery, Hammer of Dawn, Mortar, Protection, Sire, Strategy, Weapons

Will it Chainsaw?

These are things I think you can chainsaw in XBOX Gears of War 2:
• Wretch
• Drone
• Genadier and Elite Genadier
• Cyclops (they can chainsaw back!)
• Bolter
• Theron
• Sniper
• Kantus
• Flamers
Things you cannot chainsaw:
• Tickers
• Maulers
• Flame Boomers
• Butchers
• Boomers
• Grinders
• Bloodmount
• Bloodmount rider (when riding)
Please correct me if I’m wrong or add anything I missed.

Filed under Lancer, Weapons